![]() ![]() Indiana Jones and the Last Crusade (Megadrive version).However, I tried it on Sega Genesis/Megadrive cartridges, and three out of nine are not read correctly: there is a checksum error for: It works very well for all my SNES and GBA cartridges. See section Defines for details on defines.I built and tested the cartridge reader, with V4.0 software released on September 27th. The purpose of this file is to make it easier to distribute standard code libraries for use with Asar by making it possible to just unpack the contents of a ZIP file or similar directly into the Asar directory. Lines containing only whitespace are ignored. There are no spaces required around the =, the ! of the identifier is optional, whitespace around the identifier is ignored, so is whitespace around the value (unless the value is delimited by double quotes, in which case any whitespace inside is kept in the define), the value itself is optional (when left out, it is set to an emptry string). ![]() The syntax is similar to Asar's regular define syntax, with a few notable differences. When a file with this name exists next to the Asar executable, Asar automatically opens it and adds every line in it as an additional define. See section Includes for details on include search paths.Īside from passing additional defines to Asar via the command line, it's possible to also do so via a file called stddefines.txt. Note that include search paths passed in via the command line get priority over paths parsed from this TXT file. Relative paths are considered relative to the TXT file. Absolute and relative paths are supported. When a file with this name exists next to the Asar executable, Asar automatically opens it and adds every line in it as an include search path (trailing and leading whitespace on a line is ignored, as are lines containing only whitespace). This is by design and meant to encourage compliance with the convention.Īsar.exe C:/homebrew/my_game/main.asm C:/homebrew/my_game/bin/my_game.sfc asar.exe C:/homebrew/my_game/main.asm C:/homebrew/my_game/bin/my_game.smc asar.exe C:/homebrew/my_game/main.asmįor convenience, double-clicking the Asar executable will prompt you to enter paths to an ASM file and a ROM file and thus allow you to directly use Asar without passing any command line arguments to it.Īside from passing include search paths to Asar via the command line, it's possible to also do so via a file called stdincludes.txt. smc files cannot be used with Asar unless their extension is changed. When zero or two ROMs with that filename are found, Asar defaults to the. ![]() When omitted, Asar checks if asm_file_name.sfc or asm_file_name.smc exists and uses the one it finds. If this file doesn't exist yet, Asar creates a new ROM file instead. Path to the ROM file that is modified by Asar. asar.exe -fix-checksum=on C:/homebrew/my_game/main.asmĪsar.exe C:/homebrew/my_game/main.asm C:/homebrew/my_game/bin/my_game.sfc When set to off, Asar never generates a checksum. When set to on, Asar always generates a checksum. Overrides Asar's default behavior of enabling or disabling checksum generation based on context. See section Warnings for details.Īsar.exe -wnoW1013 C:/homebrew/my_game/main.asm See section Warnings for details.Īsar.exe -wW1023 C:/homebrew/my_game/main.asmĭisables the warning with the specified ID. ![]() symbols-path=C:/homebrew/my_game/symbols/main.symbolsĮnables the warning with the specified ID. ![]()
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