![]() ![]() The visual improvements don’t stop with lighting and texture updates, either. Along with that, the team was able to pump even more visual detail into every character and environment with more lighting and texture improvements that make the already stunning environments sing even more on the PS VR2.” “Since learning about and getting our hands on PS VR2 hardware earlier this year, we’ve experimented with its new tech features and perfected ways to increase the immersion players feel in the world of Moss. That includes new features like “heads and hands” haptic feedback when taking damage and witnessing “world-shaking events,” alongside adaptive trigger support when breaking pots and barrels.ĭiscussing the work involved in these ports, Polyarc designer Doug Burton released this prepared statement: The studio claims that thanks to PSVR 2‘s improved hardware, both games will see substantial upgrades. Previously released on PSVR, the Meta Quest platform and PC VR via Steam, Polyarc’s announcement comes hot off Moss: Book 2 winning Game of the Year at the VR Awards 2022. It’s reminiscent of traditional children’s fairy tales, which means that while there aren’t any notable plot twists or meaning of life quandaries, it’s still pleasant to sit through even if you’re on the older end of the age spectrum of gamers.Moss and Moss: Book 2, the fantasy adventure duology from Polyarc, are both arriving as PSVR 2 launch titles next year. ![]() While the title isn’t the video game equivalent of Oscar bait, Quill’s journey from being a mouse with a mission to a mouse that’s achieved its mission is interesting enough. ![]() The smattering of puzzles, too, are also a welcome addition that necessitate VR’s 3D environments while remaining straightforward and non-intensive.Īnd it certainly helps that Moss: Book II’s story is enjoyable as well. However from a gameplay perspective, the game is ultimately as enjoyable as its said competitors because it asks very little of you in terms of real world physical movement. Combat isn’t overly intense because of its quasi-third person perspective. Unlike the other small handful of child-oriented VR games, it’s relaxing to explore the game’s linear story while remaining seated. It’s a weird way to make use of the capabilities of virtual reality to be sure, but thankfully it works surprisingly well. When cutscenes end, you’re able to control Quill with the Quest’s joysticks, order the fluffy fur-tagonist to attack with the controller’s buttons and occasionally manipulate the environment for puzzles with movement controls all while having a 3D view of the game’s environments. In “cutscenes”, all you need to do is flip through pages with your Quest controllers (or presumably your PlayStation VR ones, the details of which you can read about here) while sitting on your most comfortable real life chair. However, instead of directly controlling the mouse, you play as someone who’s reading its story while directing the mouse during combat and navigation sequences.Īssuming that you haven’t played the first Moss game, this may seem a tad confusing, but thankfully it’s a lot more straightforward than it initially appears. ![]() Said book, which is technically the second in its series after the original Moss, tells the story of a mouse named Quill that’s tasked with saving a dead kingdom. Instead, it’s a weird mixture of fairy tales and Fable that puts you in control of someone who’s reading a children’s adventure book. Unlike the majority of virtual reality-exclusive games, Moss: Book II isn’t an immersive first person shooter. ![]()
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